In order, they are Centaur Arrow (which isn't actually being included, it's for something else), Steal Shotgun, Vulcan Wall, Martian Detonator, Laser Shock, Void Grip, Mineral Crumble, Salt Sprinkler, Black Star, and Air Dash. Star Man Upgraded 2 - Weapon Redesigns - I'm also currently working with XenoStar54 on his fangame, Star Man Upgraded 2. Got some help with that one from RubyTheSnivy. And because it has MM1 vibes, a Spine variation. Nostalgia Man is NES-themed, so a Star Joe (Starman, Mother 1), Mettroid (Metroid, Metroid), Parasol Rackaser (Parasol Waddle Dee, Kirby's Adventure), and Gyro Komasaburo (Gyromite) all fit perfectly. Nostalgia Man stage enemies - Some enemies for MMDA. Another sprite originally from ViktorMacabre0Ficial. Jokes aside, this could be an interesting enemy. Metall Nymph - The legendary Thicc Met, made more realistic and less shitposty.
#Megaman sprite game whale archive#
For context of the Weapons Archive - I can't bring myself to actually kill Toriel, so it's just a hologram. Here are my attempts at Mega Man & Bass' Dynamo Man and Mega Man 11's Torch Man in the NES Mega Man style.Ĭaretaker Woman - An expansion of a sprite ViktorMacabre0Ficial made for me in an art trade. Mega Man NES style.ĭynamo Man and Torch Man - With all of the original content I've done in the Mega Man NES style (other than some CFTF weapons), I haven't actually tried to demake a Robot Master. I implemented Mega Dummy into my engine to test out weapons, and it works great! I even made it so that his helmet changes colors with the player. Mega Dummy and Forte Dummy - What if the Dummies from Undertale were in the style of Mega Man? I bet Mad Dummy's fight would be fun to play (and somewhat difficult to code). UltimateMaverickX created the original design for her, and I tried using a new technique to make a sprite. Her abilities include slime manipulation, so that's what translated into an RM. but I changed her to a more traditional designed RM because it made more sense. She used to be this bunny slug in a mech. Vapor Woman - One of my Robot Masters for Mega Man: Dimensional Analysis. I added the enemy's functionality to the engine already - it will spew out two needles on opposite ends which disappear after a while if the player gets close. "Wheelipede" - A Mega Man enemy I plan on using in my fangame, Mega Man: Dimensional Analysis. J8-Bit - Just me, in the Mega Man NES style, lol. They have an interesting attachment to female Robot Masters with liquid lower halves, so I decided to try to fix up on her design to fit the "toxin" element better. Wither of Earth's Toxin Woman - A redesign of a protagonist character from Wither of Earth. I still really like the colors.Īmbunn, the Medic Slug Fakemon - A support Pokemon in the lines of Pyukumuku and Audino. It was originally going to be a Wily logo replacement for the MaGMML: Episode Zero level I was creating, but the judges no likey self-inserts, so out with this. J8-Bit Portrait - Based on an image I received in an art trade. Not a specific style, but I tried to go for Gameboy colors with bigger size limitations. The theme of the game was somewhat of a cross between fantasy and sci-fi, so techy witch outfit and a crystal-based buster. Game Jam Niri - A walking animation of my original character, Niri, as I drew her for a small game jam in my online game development class. I better get this thread up and running again, because boy do I have a lot of sprites to share.